Darkest Dungeon photo

Darkest Dungeon battle system remade!

GitHub Link

link to github

Unity logo

Made with Unity!

Darkest Dungeon vertical slice

Project at a glance

Language C#
Tools GitHub Trello
Role UI programmer
Features made UI system Turn indicator Potion button Battle states
Team size 8 people
Duration 10 weeks
Type Vertical Slice Turn-based RPG School Project

The project

This project was made with the intention to remake a clip from a popular game that we could choose from. I chose to go with Darkest Dungeon because I wanted to see how the UI system and battle states were made. Eventually I was in a group of 8 people that chose the same game. 4 of them were artists who made the art and animations for the game. The other 4 were coders who worked on coding the main mechanics for the vertical slice. We had about 10 weeks for the project.

The part I made

Link to github code

I was assigned to code and add the art for the UI. I began to make a placeholder for the UI so that if I received the art I could instantly implement it into the game. Then I started with merging the battle system into my branch so that I could work on scripting buttons onto the UI. After making that I received more art from the game artists and added that. It was about halfway into the project by now and we were up to date with the Trello, but there were still lots of things that were not done yet. Right after that I started with an indicator of someone's turn. And then I started with making a potion button; this potion is used to get buffs, but we were running out of time. Eventually I just implemented the potion animation and sounds without the buffs that it would give.


Visual Sheets/Showreels

Visual sheet explainging the code